Neon rows
Eighteen stations lined up under the fuchsia glow — the main floor of the club. Come solo, drop into the seat next to a friend, or fill a whole row for a five-a-side session. This is where most of the club plays.
A PC club with bounce built in.
Twenty-six stations, chairs that give back a little, and a corner where you can toss a foam ball at a ring between rounds. YOYO is a computer club for people who like their gaming loud and their spine happy.
Every seat at YOYO runs the same fast hardware. What changes is the vibe of the row — pick the one that fits how you play tonight, then let the chair do the settling for you.
Eighteen stations lined up under the fuchsia glow — the main floor of the club. Come solo, drop into the seat next to a friend, or fill a whole row for a five-a-side session. This is where most of the club plays.
Four seats with our best chairs — deeper cushioning and a backrest that leans and returns without dumping you. Booked out first on long nights. If your back has opinions after three hours, sit here.
Two paired-off double desks for co-op and couch-style split screens without the couch. Wide enough for two mice, two mugs and elbow room. Grab one for ranked duos or a slow campaign night.
Hourly, plain and honest — no membership wall, no tiers you have to decode. Early evenings run softer because the club is quiet and we would rather the seats were full. Pay for the time you sit, that is it.
1hr
A single hour on any open station. Perfect for a quick ranked push on the way home. Early-evening hours land at the softest price of the night.
5hr block
The busy stretch, five hours from early evening. The whole club is lit, the Bounce Break gets loud, and the row next to you is probably mid-match.
10hr overnight
Book the overnight block on weekends and ride it out until sunrise. Quieter floor, same fast machines, chairs that keep your posture honest at 4am.
Rates shown as session lengths — final pricing is set at the desk when you arrive. Nothing here is a wager and nothing pays out; you are buying seat time, full stop.
The specs are the same on every seat so nobody gets stuck on the slow machine. We keep them clean, we keep them cool, and we replace what wears out before you notice it.
Between rounds, step over to the Bounce Break: a soft foam ball, a low ring, and permission to be a little silly for ten minutes. Sitting still for hours is what wrecks your neck and wrists, not the game itself. A short toss-and-catch gets blood back into your hands, resets your eyes off the screen, and shakes the stiff out of your shoulders. Nothing is kept and nothing is owed — it is a stretch break that happens to be fun. Come back to your seat looser, and let the chair take it from there.
We swapped all four Springback seats for a stiffer mesh-back model this month. The tilt returns cleaner and the lumbar curve is firmer, which the overnight regulars asked for after a run of ten-hour sessions. Older chairs went to the Duo desks, so nothing was thrown out.
Someone strung together forty-one clean catches at the Bounce Break ring on a Saturday, which is now the number chalked on the board by the corner. It is tracked purely for bragging rights and a good laugh — points and catches only, nothing rides on it.
The ring net finally frayed after a busy winter, so we re-strung it tighter and moved the whole zone a metre off the Neon rows. Quieter for players mid-match, still close enough that you never have to walk far to shake your hands out.
They do — not like a trampoline, but the backrest tilts under you and returns, and the seat has real give. It is a proper adjustable office-grade chair, not a rigid bucket. The point is that after three or four hours you are not fused into one position.
No. The Bounce Break is its own corner, set a metre back from the Neon rows and off to the side. You only hear it if you are near it, and it is easy to ignore entirely if you just want to sit and play.
Fill in the form below with your name, the date, the spot you want and how long you are staying. We hold the seat and confirm by email. Walk-ins are welcome too when the floor is not full, but evenings fill up fast.
Yes — the ten-hour overnight block runs on weekends and carries you through to morning. The floor is quieter after midnight, the machines are the same speed, and the Springback seats keep your posture from collapsing at 4am.
Bring your own keyboard, mouse, headset or controller and plug straight in — plenty of regulars do. Everything else, the screen, the chair and the machine, is set up and cleaned by us before you sit down.
Every station opens the same wide library, so the seat you book decides the vibe, not the game list. Come in for a twitchy shooter, settle into a long strategy grind, drop into a co-op run with the row next to you, or just unwind with something light between matches. New titles land on the machines regularly, so there is always a fresh thing to try when you sit down.
Fast, loud and made for the 240Hz panels — ranked pushes, arena rounds and campaign nights where reaction time actually shows on screen. The Neon rows were built for exactly this.
The slow burn: base-builders, tactics, city maps and long turn-based sessions that reward planning over reflexes. Book the overnight block and let one run stretch out until sunrise.
Team up on a Duo desk for split-screen and party titles, or keep it relaxed with something colourful and low-stakes. Perfect for winding down or bringing a friend who is new to the club.
Open seats after 8pm.
When the evening quiets down we throw open a handful of stations for a casual, social pick-up session — sit down, play a round with whoever else is on the floor, and pay nothing for it. To be completely clear: this is a computer game you play on the PC for fun. No money is involved, there is nothing to bet, nothing to wager and nothing pays out. It is a free seat and a good laugh between regulars, full stop.
Pick your spot and your hours, tell us when, and we will have a seat warm and a chair set for you. Landing here is always soft.